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As a gameplay and level designer with a robust programming background, I firmly believe that the key to success lies in a comprehensive understanding of both art and technology. Embracing an iterative design approach and a thorough prototyping process is crucial in crafting engaging and immersive experiences for players.

  • Engine: Unreal, Unity

  • Language: C++, C, C#, Python, Java

  • Software: C4D, Maya, Matlab

  • Design Focus: Gameplay & Level Design

  • Tech Knowledge: Programming, Graphic Theory, Machine Learning

  • Art Skill: Basic 3D Modelling, Pencil Sketching, Chinese Calligraphy (passed the highest level test of Chinese Calligraphy Association)

MS, Game Design & Development, Rochester Institute of Technology (GPA: 3.99/4.00)

BS, Electrical and Computer Engineering, University of Michigan-Shanghai Jiao Tong University Joint Institute

 

 Proud of

 
 
 
 
 

The Pact

(Unreal 5 Team Project)

  • Responsible for

    • Gameplay Design

    • Narrative Design

    • Level Design

    • UI Design

    • Technical Support

  • Roguelike

  • Third-person shooter

  • Magic

 

I would greatly appreciate it if you could provide feedback either on this page or in the itch.io comment section.

 

Other Projects

Gameplay Design Highlight:

  • Code of Bushido (combat)

  • Box & Ball (puzzle)

  • Hacker Chess (strategy)

Level Design Highlight:

  • Gel Carnival (3d puzzle, detailed level sketch)

  • Ice & Fire (2d platformer)

Project Description

 

Code of Bushido

(Unreal 4 personal project)

  • Action game

  • Samurai-style

  • Multiple types of enemies

  • Different attacks to deal with different enemies

  • Dodge & block system

  • An exciting boss battle

 

Box & Ball

(team project using Unity)

  • Responsible for gameplay design, level design and build

  • Local multi-player collaborative platformer

  • Physics-based gameplay

  • Players use a heavy box and a rubber ball

Hacker Chess

(Unreal 4 personal project)

  • Turn-based strategy game

  • Build a robot army

  • Defeat enemies with multiple weapon types, and even hacking

 

Gel Carnival

(Portal 2 Level Design)

  • Puzzle game level design

  • Design and build a custom level of Portal 2

  • Explore the Gel mechanic

  • Introduce & reinforce & twist the mechanic

 

Ice & Fire

(BattleBlock Theater Level Design)

  • Experimenting platform game level design

  • Design and build a custom level of BattleBlock Theater

  • Experience most mechanics in a single level

  • Extremely challenging, but still full of fun

  • A fresh combination of existing mechanics

 

Contact

Feel free to contact me with any questions.

Email
liuboning2012@gmail.com