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As a gameplay and level designer with a robust programming background, I firmly believe that the key to success lies in a comprehensive understanding of both art and technology. Embracing an iterative design approach and a thorough prototyping process is crucial in crafting engaging and immersive experiences for players.
Engine: Unreal, Unity
Language: C++, C, C#, Python, Java
Software: C4D, Maya, Matlab
Design Focus: Gameplay & Level Design
Tech Knowledge: Programming, Graphic Theory, Machine Learning
Art Skill: Basic 3D Modelling, Pencil Sketching, Chinese Calligraphy (passed the highest level test of Chinese Calligraphy Association)
MS, Game Design & Development, Rochester Institute of Technology (GPA: 3.99/4.00)
BS, Electrical and Computer Engineering, University of Michigan-Shanghai Jiao Tong University Joint Institute
Proud of
The Pact
(Unreal 5 Team Project)
Responsible for
Gameplay Design
Narrative Design
Level Design
UI Design
Technical Support
Roguelike
Third-person shooter
Magic
I would greatly appreciate it if you could provide feedback either on this page or in the itch.io comment section.
Other Projects
Gameplay Design Highlight:
Code of Bushido (combat)
Box & Ball (puzzle)
Hacker Chess (strategy)
Level Design Highlight:
Gel Carnival (3d puzzle, detailed level sketch)
Ice & Fire (2d platformer)
Project Description
Code of Bushido
(Unreal 4 personal project)
Action game
Samurai-style
Multiple types of enemies
Different attacks to deal with different enemies
Dodge & block system
An exciting boss battle
Box & Ball
(team project using Unity)
Responsible for gameplay design, level design and build
Local multi-player collaborative platformer
Physics-based gameplay
Players use a heavy box and a rubber ball
Hacker Chess
(Unreal 4 personal project)
Turn-based strategy game
Build a robot army
Defeat enemies with multiple weapon types, and even hacking
Gel Carnival
(Portal 2 Level Design)
Puzzle game level design
Design and build a custom level of Portal 2
Explore the Gel mechanic
Introduce & reinforce & twist the mechanic
Ice & Fire
(BattleBlock Theater Level Design)
Experimenting platform game level design
Design and build a custom level of BattleBlock Theater
Experience most mechanics in a single level
Extremely challenging, but still full of fun
A fresh combination of existing mechanics
Contact
Feel free to contact me with any questions.
Email
liuboning2012@gmail.com